This model was made as a cargo loader for Spaceport Simulator (placeholder name), being worked on by myself and a few friends. It carries over the accidental fish theme that started here with the first ship, and which might cascade through the whole set.
The project is targeting desktop first, with potential for mobile. These ships appear on screen one at a time, so each has itβs own 1024x1024 material. To ensure solid performance on low end devices, each ship has a max triangle budget of 3k.
This model was made as a cargo loader for Spaceport Simulator (placeholder name), being worked on by myself and a few friends.
I think when I first drew this one, I was tossing out a paper towel roll. Iβll take inspiration in any form, and I ended up with this. I wanted it to look rougher and older than the others, so I added a lot of scratching and damage, as well as burn marks and battle scars.
Unfortunately the fish motif did not carry over on this one, but I suppose by a stretch it could be moray-esque? I also decided to experiment with a background on this one, and am quite happy with the result.
This sword was created as a hero weapon for a dark fantasy VR game. Themed after a siren goddess and her loyal warriors, they player would uncover this artifact in a crypt, and be forced to use it to protect themselves.
I started out just wanting to make a plant, but I couldnβt keep my grubby little sci-fi loving hands out of this project. I do a lot of dingy, banged up tech objects, but this time, I wanted to dive in hard with the super sleek science look.
I designed this generator while going on a spree of making generic, common use background objects. The personal project that I work on takes place in a dystopian sci-fi future where people are scattered across space, most of them in disorganized societies free of government and infrastructure. I felt that in a situation such as this, there would be a high need for portable form of power.
The most difficult portion of making this model was actually deciding on a reasonable amount of power for this to generate; I spent a solid hour playing with power formulas and looking up power consumption of modern houses over time, and then tried to project that forward a few centuries.
This console was inspired by the appearance of modern medical equipment, which usually has a semi-matte plastic shell. I tried to encapsulate that look here, while throwing in a few custom details.
This model references two materials, one for the screen, and one for the console. The textures for the console are 2K. There is a single texture for the screen at 1024x1024 that serves as both its Base Color and Emissive.
This chicken coop was made as part of a concept for a toon style farming game. The small door for chickens is what kept me going all the way through. π
These wooden barrels were part of a group of stylized concept assets. They all reference a common 1024x1024 material, so theyβre lightweight and ready to use just about anywhere.